Integration of a Physics Engine into an Adventure Game Platform
نویسندگان
چکیده
This paper presents the challenges and possibilities that arise from the integration of a 2D physics engine into an adventure game platform (i.e. engine and editor). This integration allows the use of a complex physics model within a narrative environment, thus increasing expressiveness and educational potential (through re-usability and increased challenge). In this work eAdventure is used as the adventure game platform and Box2D is used as the physics engine. While adventure games have been successfully applied in educational contexts from language learning to medicine, including a physics engine broadens the number of subjects that can be covered, thus increasing the scope and potential of the resulting games. This paper shows how such integration was implemented, and shows several mini-games that use the physics engine to provide visualization of physical experiments and attempt to increase player engagement. The mini-game approach allows for the easy integration of these new physics-based interactive scenarios within an adventure game narrative, where each mini-game can represent a puzzle or challenge to be solved.
منابع مشابه
Visionaire: Integration of 3D Characters into a 2D Adventure Engine
Although techniques of computer graphics have evolved a lot during the last years, there are still genres of computer games that rely on 2D graphics, especially point-and-click adventures. Still, 3D elements can significantly improve appearance and development of 2D adventures. This work focuses on the integration of 3D characters into 2D environments as well as techniques of computer graphics ...
متن کاملEasing Assessment of Game-based Learning with <e-Adventure> and LAMS
The increasing acceptance of video games as learning tools has promoted new studies on how to include them in the teachinglearning process. An interesting trend is the use of modern webbased Learning Management Systems (LMS) as a delivery platform for games and the integration of the information that can be extracted from the game-play sessions into the already existing tracking and assessment ...
متن کاملProduction and Deployment of Educational Videogames as Assessable Learning Objects
The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses) and the inclusion of gameplay-aware assessment procedures. In this paper, we propose an approach to the production and development of educational graphic adventure videogames that can be deployed as normal Learning Objects in...
متن کاملμ Max-Unity3D Interoperability Toolkit
Object-oriented rapid prototyping tools geared towards multimedia, such as Max/MSP/Jitter and Pd/Gem, serve as a powerful foundation for efficient multimodal crosspollination and integration. Although both Max and Pd support OpenGL, the lack of scalability, user-friendly 3D editor, and physics engine makes them less desirable solutions for the rapid development of complex environments and physi...
متن کاملComputer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art in intelligent learning environments. We have designed and implemented an educational game, a river adventure. The adventure game design integrates the Neverwinter Nights game engine with our teachable agents system, ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012